DARK
1Doom Donuts
ATK:
0
DEF:
0
View:
2673
FLIP: Destroy all face-up monsters on the field with an original ATK or DEF of 0.
Doom Donuts — Power Evaluation
Final Score: 31 ± 8 · Confidence: Medium
- Intrinsic: 35 · Deck: 28 · Meta: provisional
- Primary role: Board breaker · Secondary: Utility
Why it scores here
Doom Donuts is a Level 1 DARK Fiend with 0 ATK and 0 DEF, so the body is cheap and easy to summon but adds little on its own. Its only value is a FLIP effect that destroys face-up monsters with original ATK or DEF of 0, a narrow target set, and the card itself qualifies, so it likely destroys itself (inferred). The 0 ATK/DEF stat line earns nothing; points come from low deck cost and a modest material body, while the narrow sweep, absence of combo evidence, and likely self-destruction keep the score low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | A Level 1 body is easy to summon, but the effect needs a 0-stat board to pay off and it appears in only 2 sampled decks (observed). |
| Combo & Conversion | 10 | No recorded combo boards include the card, so it converts to nothing beyond its own body (observed; text-only inference). |
| Resource Economy | 20 | The sweep is symmetric and the card likely destroys itself, so card advantage is near zero or negative in most spots (inferred). |
| Effect & Interaction | 25 | The effect is a narrow board wipe against 0-stat monsters only, with no hand-trap or negation reach (verified text, inferred impact). |
| Material Utility | 35 | A Level 1 DARK Fiend is a cheap generic material for Level 1 pieces, and it still converts when the effect is negated (inferred from text). |
| Resilience & Flexibility | 15 | It is a single body that is lost on activation, and a set copy is exposed to any negation of the FLIP effect (inferred). |
| Deck-Building Efficiency | 65 | It is a single-copy, low-cost slot with no garnet or locking restriction, so it is easy to run (verified text, observed deck copies of 1 and 3). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Utility. Intrinsic ≈ 35, Deck ≈ 28, Meta = provisional. Modifiers: Self-destruction on activation (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap Level 1 body that is easy to summon and to set
- Sweeps a 0-ATK/DEF board, which can be decisive against 0-stat monsters
- Single-copy slot with no garnet or lock restriction
Weaknesses
- Narrow target set: only 0 original ATK or DEF monsters
- Likely destroys itself on activation (inferred)
- No recorded combo evidence and no guide coverage
- Symmetric effect that also hits the owner's own 0-stat monsters
Counters / choke points
- Negation of the FLIP effect
- Opponent running no 0-stat monsters, which leaves the effect with no targets
Best use
Situational sweeper / Utility. Decks: Labrynth, Purrely. Suggested copies: 1.
Evidence & gaps
- Verified: Text: FLIP destroys all face-up monsters with original ATK or DEF of 0; Level 1 DARK Fiend, 0 ATK / 0 DEF, effect monster, legal in TCG, OCG, MasterDuel, DuelLinks
- Observed: Appears in 2 sampled decks (Labrynth, Purrely) at 1 and 3 copies; Zero recorded combo boards include the card; No guides mention the card
- Inferred: The card destroys itself on activation because it is a 0-stat face-up monster when the effect resolves; Narrow impact: most boards have no 0-stat targets
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available, so archetype inclusion is inferred from the 2-deck sample no banlist token, assumed 3 copies (unlimited)






